World To The West Game

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Nice game with cell graphics. A lot like a Zelda or RPg action game with a lot of small puzzles that open to new places. You have 4 characters Nice game with cell graphics. A lot like a Zelda or RPg action game with a lot of small puzzles that open to new places. You have 4 characters with 4 differents sets of powers, and each of them can trigger doors and access, etc.You have totems that permits teleportation (that's very practical) and switch characters. The camera is not well centered (too high), which obligate you to memorize some layout, jump blindly or not see some ennemies. The save system is primitive, there is only one save and no possibilities to go back to an older one (to date).

You start with just a baby, but level after level the heap of your duties grows steadily. Fish mania game level 501.

World to the West is an action adventure game developed by Rain Games. It builds upon the universe of indie hit Teslagrad, which has been played by over 1.6 million people so far. World to the West is a standalone followup of indie hit Teslagrad. World to the West is an action adventure game developed by Rain Games. It builds upon the universe of indie hit Teslagrad, which has been played by over 1.6 million people so far. World to the West is a standalone followup of indie hit Teslagrad. A 3D top-down action adventure with a pulpy, cartoony art style, inspired by European adventure comics.

Apart that everything works well. You do have some backtracking to do, but it still fun. Not everything is explained but you can follow the objective pointers. There is a bit of guessing to do on where to go next, but that's part of exploration. I like the story so far and the game is quite engaging. If you loved the more classical Zelda, you will love this game.

I give it a 75% Expand.

The basic gameplay involves solving puzzles in a large world as one of four different characters. Each one feels unique, complete with their own attacks and traversal methods that unlock over the first half of the game.

Lumina the Teslamancer can teleport and shoot electricity. Teri the Mindbender can control enemies and crack a whip-like scarf. The champions ballad ign. Knaus is a tiny lad who can dig holes, crawl in tight spaces, and ice skate.

Lord Clonington is a big strongman who can pummel foes and climb walls. At the beginning, you can only control the characters alone or in pairs.

It isn’t until roughly halfway through that you can control all four at once, but since switching between characters can slow the pace down dramatically, that might be for the best.While the world is intricately designed to have secrets that test each of the character’s abilities in a number of ways, switching between characters can be overly laborious. You can only switch when at checkpoint/warp totems, but even when you’re there, you might not be able to switch to that character at that totem. Instead, you’ll warp to whatever totem you last left that hero. Making it worse, each character has to visit every totem in order to warp there. Big chunks of my playtime were spent ferrying the heroes from point A to point B so that way they could all reach different checkpoints and areas. That kind of repeated travel can be a good way to make sure no stone is left unturned with each character, but when you’re going through the same grassy area for the fourth time, it gets old. Some puzzles would be cheapened and nonexistent if you could simply switch characters at any time, but the way it is implemented into World to the West slows the sometimes enjoyable pace down to a standstill.

That sets up World to the West to be more effective in its linear segments than its second-half open-world moments. The character-switching irritants are small potatoes when on focused paths with only one or two heroes. Everything becomes a little more convoluted when juggling between all four, especially when you could have them spread out all over the world map in your travails.

The bright spots of the portions when you have all four available are when you’re in closer quarters, like the dungeons in the late game, and the puzzles are more condensed and clear. It’s when seeking unlockables or journeying through the sizable map that the separation of the characters becomes more trying.The exploration woes are especially the pits because the puzzles spread out through World to the West are good and novel, making fine use of the combination of different abilities in unique ways. They are at war with the monotony of seeing the same locales four times over. The fact that I got tired of wandering this expressive and elegant world truly highlights the problems. The art, even if mired by repetition, is gorgeous, evoking a classical hand-drawn cartoon aesthetic even in its 3D design that runs totally fine on Switch.While I’m ultimately coming away from World to the West more disappointed than I expected, I admire the expanse and ambition.

World To The West Game

It’s a gorgeous game with some delightful, puzzling moments. This is still a cool game, just one with some flaws that hold it back from being exemplary. The entire contents of this Web site, unless otherwise noted, are Copyright © 1999 - 2020 NINWR, LLC. All Rights Reserved.™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products.This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo.

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