Super Paper Mario Dimentio

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Contents History Super Paper MarioSuper Dimentio was born shortly after Dimentio assumed control of the Chaos Heart, which he obtained following the defeat of. It was stated in the that is the ideal host for the Chaos Heart's power, so before the final battle, Dimentio placed the seed of a mind-controlling Floro Sprout in Luigi's head and activates it when he seizes the Chaos Heart, causing Luigi to revert to and combine with the Chaos Heart. Dimentio then enters the monstrous puppet through its mouth, adding his power to the mix and creating the fully-realized Super Dimentio.Super Dimentio harvested the power of the Chaos Heart, rendering him impervious to any of 's, 's or 's attacks and thus putting into motion the destruction of all worlds. This is similar to the final bosses of two previous Paper Mario games: Both Bowser and the 's final form were initially invincible when faced in and, respectively.

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Earlier in Super Paper Mario, Bleck also started off the battle as being untouchable.While the three heroes tried to fight it, in, where Dimentio had imprisoned Count Bleck, and, Bleck and his minions expressed feelings of hope and love, restoring the. The Pure Hearts were then used upon Super Dimentio to weaken the power of the Chaos Heart, nullifying his invincibility and starting the real final battle.

Unfortunately, before this, Yold Town and the Land of the Cragnons were engulfed. Super Dimentio has many attacks, including smashing his hexagonal appendages on the ground, activating a homing blast, followed by a super-jump and smash onto the ground.

Super Dimentio was finally defeated in a magnificent explosion, releasing Luigi and the Chaos Heart from control and leaving Dimentio dying. However, Dimentio leaves one last portion of his power behind to control the Chaos Heart and ensure that all of existence will die with him and explodes, still smiling.Super Mario-KunSuper Dimentio also appears in the Super Mario-Kun manga's Super Paper Mario storyline, where he fills the same role as in the original game.Powers and abilitiesSuper Dimentio seems to have physical (as opposed to Dimentio's magical) abilities in the game, which include a giant punch to the ground, jumping and when its health is low, sliding along the ground from one end of the arena to the other. Other abilities seem to be based on Luigi's, including his signature super jump. The platforms around the arena gain a demonic grin reminiscent of Dimentio and move horizontally, in order to make jumping on Super Dimentio's head more difficult (though this can be used advantageously).

Each platform can help Super Dimentio by shooting a flashing square projectile and, when signaled by Super Dimentio, a select few will fire at Mario one after the other (the projectile will be identified by a crosshair that appears where Mario was at the time). Flipping to 3D makes avoiding them easier and also makes the ones fired prior to flipping completely harmless. He also seems to possess an ability similar to the item, in that, should he be provoked by guarding techniques, Super Dimentio will then create several grunts that resemble 8-bit Luigis, that run and jump in the direction the player was when they were summoned, although they are incredibly weak enemies that die if they hit anything, including the walls surrounding the arena.PowerDespite Super Dimentio being the final boss, (with the heroes' dark clones' HP added altogether) is stronger than Super Dimentio; additionally, has higher health and has the same defense as Super Dimentio on the body.

The Dark Muth also has higher HP and attack power, although Super Dimentio has significantly higher defense on the body and was even invincible at the start of the battle. Once he can be damaged, there are ways to avoid an arduous battle, such as using Slim to hide from attacks, or simply jumping onto Super Dimentio's shoulders when he extends his neck and remain there, safe from most attacks and persistently jumping with good timing until he is defeated.Trivia. Before Dimentio combines himself with Super Dimentio, the puppet is controlled by the brainwashed, zombie-like Luigi and speaks in simple sentences (more specifically, ' GREEEEEEEEEN!' Immediately after the construct was created). Afterwards, it appears to have Dimentio's consciousness and speaks like him, including after Luigi is ejected from its mouth when the battle is won.

However, even when Dimentio is inside, it has some Mr. L-esque phrases, most notably ' L-POWER!' . Super Dimentio is referenced in Dimentio's spirit battle in by including a giant Luigi as backup (with representing Dimentio).

O'ChunksFirst appearanceLatest appearance( Cameo) “Now I'm going to 'av teh get chunky on!” —,O'Chunks is one of the main villains in the game and a minion of. He is fought a total of four times in the game, making him the most encountered boss in the game. He speaks with an exaggerated Scottish accent and his bushy ginger beard and eagerness to brawl are both Scottish stereotypes. However, the fact that his name begins with 'O' is an Irish tradition. Other translations use the Scottish patronym 'Mc' instead, while in the Italian version, he has a stereotypical Roman accent. According to, his theme is called 'O'Chunks, Warrior', and his battle theme is 'Ready, GO!' Contents.History Background O'Chunks was once the general of an army from a certain land (the name of which is not mentioned) for a period of time, during which he was able to successfully lead a squadron of one thousand troops across enemy lines.

Unfortunately for him, one of his advisors sold him out and all of his men fell to enemy forces as a result. Count Bleck may have played upon his shame and depression to enlist him into his service, given that claimed that Bleck made O'Chunks feel gradually worse until he finally pledged allegiance to Count Bleck.Super Paper Mario. Mario confronting O'Chunks during battle.When he is fought for the first time, O'Chunks will attempt to, shoulder-ram and toss as part of his battle strategy. If he is successful in grabbing Mario, he will throw him around. Also when O'Chunks throws Mario (despite only one of damage being done), he performs a victory dance.

He has twenty HP in this battle. After the battle, O'Chunks mistakes Mario's name for 'Maria'.He is not encountered again until Chapter 5. Sends them all to, where they duel. In 5-2, he attacks the same way as before, with two new attacks added: the ability to pick up and throw chunks of the ground at the player, and the ability to spin like a tornado.

He can also spin back into 2D if stuck in 3D, but still loses to them once again. He asks them to finish him off because he failed the Count, but then appears, offering him a chance at redemption. O'Chunks accepts his offer because he 'lives for the Count', and then leaves with Dimentio.When O'Chunks grabs, he merely tosses her without doing the spinning and victory pose.O'Chunks is fought again in Chapter 5-4, this time having been brainwashed by a. He randomly shouts out the names of various vegetables while in this form, which Dimentio nicknamed him O'Cabbage. In this state, his attacks are faster, and he picks up bigger ground chunks. After being defeated, the on his head shrivels up and falls off his head, erasing his memory of the third fight. He attempts to engage the heroes in battle once again, but eventually retreats back to when his stomach growls, as he claims he cannot fight on an empty stomach.

Bowser and O'Chunks trying to lift the ceiling in Castle Bleck.O'Chunks is fought for the fourth and final time in. Here, he faces off against in a one-on-one fight in a giant form (the player is unable to play as, or in this battle, as Bowser challenges him one-on-one). During the fight, O'Chunks has the same moves as before with the addition to be able to rocket into the air. When he loses, the ceiling begins to collapse. O'Chunks stays and holds it up out of honor for Mario's party, giving them a chance to escape unharmed because ' they gained the right to pass'. Bowser remains behind to help him instead of leaving though, and after a pointless display of brawn and willingness to sacrifice themselves between the two, the ceiling presumably crushes them both.

O' Chunks as he appears in the Super Mario-KunHowever, it is later revealed that he (along with Bowser) survived the cave in because 's weight caused the floor to collapse as well, and they both fell downward unharmed. In addition, O'Chunks also learned from Nastasia about Dimentio's treachery, and also learned from her where Bleck was most likely to be imprisoned.

Later, takes him with her to to assist Count Bleck. He and Mimi give the Count and enough hope to restore the, thereby helping to defeat.After the game has been completed, O'Chunks can be found on the third floor of by the, searching for, hoping to give her some of 's treats.Super Smash Bros. Brawl O'Chunks appears as a collectable in. It increases launch resistance by thirty-five. General information Physical appearance O'Chunks is very muscular, particularly his arms. He has a large chest, but small legs and feet, with a bristly beard. He wears what appears to be leather armor over his chest and legs and red cuffs similar to 's on his wrists.

Overall, he is vaguely, but is still styled like other characters in the game, being made up of several shapes.Powers and abilities O'Chunks is incredibly strong and heavy, but not very bright, being described by as having 'muscles instead of brains.' He is able to very high, despite his apparent weight.

When brainwashed with a, O'Chunks moves a lot faster. In the last battle against him, he grows to about twice his normal size. The power behind his growth is unknown, but it was likely provided. He is also able to flatulate with enough force to fly, which serves as his escape after most battles and as an attack in the last battle.Personality O'Chunks is rather dimwitted and also has an eagerness to fight. He is very loyal to Count Bleck and will do anything to prove himself. He is also shown to have a sense of honor, shown when he holds up the falling ceiling in Castle Bleck to save the heroes.

O'Chunks is sometimes slow to comprehend things, such as when it took him a bit to realize that the Hero of Light was Count Bleck's enemy. When brainwashed by, he becomes very zombie-like and can only shout out the names of vegetables. Whenever Mario is thrown by O'Chunks, he makes one of several boasting gestures towards him, surrounded by a red and black burst, suggesting that he is a show-off.Stats EnemyMax HP20Attack1Defense0Location(s)(1-3)Score1000ItemsCard TypeUncommonCard Location(s)Card Shop; Map 5Card DescriptionIt's O'Chunks, the count's hulking, wide-eyed henchman! Word is, the count saved his life. Now he owes him big.190TattleThat's O'Chunks. He's a big, bearded warrior of a man.

Max HP is 20 and Attack is 1. He can grab you by the feet and hurl you. If you're in reach, he'll toss you, so keep your distance. But you can turn the tables on him and use Thoreau to send him flying.EnemyMax HP40Attack2Defense0Location(s)(5-2)Score2000ItemsCard TypeUncommonCard Location(s)Card Shop; Map 5Card DescriptionIt's O'Chunks, the count's hulking, wide-eyed henchman!

Word is, the count saved his life. Now he owes him big.190TattleThat’s O’Chunks. He’s Count Bleck’s main muscle.

Max HP is 40 and Attack is 2. He can grab you by the feet and hurl you If you’re in reach, he’ll toss you, so keep your distance But you can turn the tables on him and use Thoreau to send him flying.EnemyMax HP60Attack3Defense0Location(s)(5-4)Score4000ItemsCard TypeUncommonCard Location(s)Card Shop; Map 5Card DescriptionIt's O'Chunks, the count's hulking, wide-eyed henchman! Word is, the count saved his life. Now he owes him big.190TattleThat’s O’Chunks. Dimentio has veggified him. He has no will of his own.

Max HP is 60 and Attack is 3. He seems faster and stronger than before. But he will get dizzy after being thrown. That’s your only chance. Don’t let his quick movements confuse you.

Just keep a steady head.EnemyMax HP100Attack4Defense0Location(s)(8-1)Score8000ItemsCard TypeUncommonCard Location(s)Card Shop; Map 5Card DescriptionIt's O'Chunks, the count's hulking, wide-eyed henchman! Word is, the count saved his life. Now he owes him big.190TattleThat’s O’Chunks.

He’s even bigger and stronger now. How is that even possible?

Max HP is 100 and Attack is 4. He can now perform aerial attacks. When you see him in the air, take evasive action.

Just keep moving to avoid him. Well, Bowser, now is your chance to settle it with O’Chunks.sticker information NameImageArtwork fromEffect inO'ChunksLaunch Resistance +35Quotes Please see for a full list of quotes. 'So yer the lad stickin' his 'stachy in me boss's business!' . 'Maria, 'ey? 'Tis an odd name, yeh, but yeh can bet yer bebby I'll remember that!'

. 'CHUNKS AWAY!' C'mere un' I'll introduce yeh to Fist Jr.

An' his wee pal, Slappie!' That makes as much sense as a beef an' broccoli sandwich!' . 'Warrior rule # 1: 'Never fight on an empty stomach!

'Tis Madness!' '. ' be pretty nice, what with all the peace an' whatnot. Names in other languages LanguageNameMeaningJapaneseドドンタスDodontasuOfficially romanized 'Dodontas'SpanishMcCachosPun on cachos (chunks) and 'Mc', a common Scottish. Could also be a pun on cachas (powerful, muscleman)FrenchMc AstagnePun on castagne (brawl) and 'Mc', a common Scottish patronym.GermanO'Klock'On the clock' (long form of his name) may refer to the German expression auf die Glocke bekommen, meaning 'to get hit'.ItalianPugnazzoPortmanteau of pugno (fist, punch) and pazzo (insane, crazy).Korean두두둥DududungMay be from the sound of drum expressed in Korean.